Craps Glossary
The purpose of The Craps Virtual Glossary is to provide both experienced and inexperienced players with a well-written, accurate reference that explains the interesting and colorful terminology encountered in the gaming world.
The following definitions are used universally for the game Craps. In addition, you will receive many interesting hints on how to improve your moves and increase your winnings. Read them at your convenience.
This vocabulary will not only enable you to better understand and enjoy your favorite game activities, but will also make you a better, more complete player.
A B C D E F G H J L M N O P Q R S T U V W Y
Aces - slang for Craps, which is a losing roll or a player's bet on the number two, i.e. an hard two, where the dice show one dot each. This is the only way possible to roll a two using both dice in the game of Craps. See also: Snake Eyes, and Two Aces.
Ace-Deuce - slang for Craps, which is a losing roll or a player's bet on the number three, i.e. a throw on the Come Out roll that totals three by using two dice. See also, Ace Caught a Deuce.
Ace Caught a Deuce - slang for Craps, which is a losing roll, or a player's bet on the number three, i.e. a throw on the Come Out roll that totals three by using two dice. See also: Ace-Deuce.
Action - general gambling term referring to the total amount of money wagered within a specific period of time. For example, ten bets of $20.00 each sum up to $200.00 of action. The term action typically refers to any kind of wager. It may also be used in much the same way as a movie director uses it. For example, if a player appears to be unaware that it is his/er turn to play, the dealer may say, "Your action, sir/ma?am."
After Five the Field's Alive - slang for a total roll of five by using two dice in the game of Craps. See also Little Phoebe.
All the Spots We Got - slang for a total roll of twelve in the game of Craps, which is a losing throw on the Come Out roll, i.e. Craps. See also: Atomic Craps, Boxcars, Craps, and Double Saw On Boxcars.
Alpo - a dog, puppy or underdog, i.e. the team, side or contestant in any given event considered to be the least likely to win.
Angle - any questionable deception or ruse by a player in cards or other game in order to successfully determine the game?s outcome and thereby increase his/er expectations. A player with an angle, even though it is technically legal, is not often welcome in well-established casinos.
Any Craps - a bet in Craps on the next roll for a two, three, or twelve. This bet pays seven to one and has a house edge of 11.1 percent.
Any Seven - a bet in Craps on the next roll for a seven. This bet pays four to one and has a house edge of 16.7 percent.
Any Eleven - a bet in Craps on the next roll for an eleven. This bet pays fifteen to one.
Any Two - a bet in Craps on the next roll for a two. Since there is only one possible way to roll a two, it pays a whopping thirty to one.
Any Three - a bet in Craps on the next roll for a three. This bet pays fifteen to one.
Any Twelve - a bet in Craps on the next roll for a twelve. Since there is only one possible way to roll a twelve, it pays a solid thirty to one.
A Square Pair - slang for a total roll of eight by using two dice in the game of Craps, i.e. an hard eight, with each die showing 4 dots. See also: Eight-er From Decatur, Like Mom and Dad, Ozzie and Harriet, and The Windows.
Atomic Craps - slang for a total roll of twelve in the game of Craps, which is a losing throw on the Come Out roll. See also: All the Spots We Got, Boxcars, Craps, and Double Saw On Boxcars.
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Back Line - a term in Craps for the wagering option ?Don't Pass Line.?
Bankroll - the total money balance available for a player to gamble with.
Bar the 12 - a bet in Craps where a 12 is a standoff or tie for the wrong bettors. This allows the casino to keep its advantage on ?Don't Pass? and ?Don't Come? bets.
Bet - the amount of money a player voluntarily risks on cards or other games. Bets can be placed as cash, chips or vouchers in a game. See also Wager.
Bet Spread - the ratio between the maximum and minimum bet amount allowed at any given game or casino. A player who uses $50.00 maximum bets and $5.00 minimum bets is using a 10:1 bet spread.
Betting Black - to wager with amounts of $100.00. Black is the most common color for $100.00 chips.
Betting Green - to bet with amounts of $25.00. Green is a common color for $25.00 chips.
Betting Limit - the set minimum and/or maximum amount of money that the player can wager on a single bet. The player cannot bet less than the minimum or more than the maximum amount posted.
Betting Red - to bet with amounts of $5.00. Red is the most common color for $5.00 chips.
Betting Right - a player's bet in Craps on the next dice to win on any ?Pass Line? and ?Come? bets.
Betting White - to bet with amounts of $1.00. White is the most common color for $1.00 chips.
Betting Wrong - a player's bet in Craps on the next dice roll to lose on any ?Don't Come? or ?Don't Pass? bets.
Big Red - slang for a bet in Craps on any seven total.
Big Six and Big Eight - a player's bet in Craps on a six or an eight being rolled before a seven. This bet pays even money.
Big Six - a player's bet in Craps on a six being rolled before a seven, i.e. a hard six, with 3 dots on each die. This bet pays even money, but has a house edge of 9.1 percent. A ?Place? bet on six pays 7:6, and is identical otherwise. Many players make ?Place? bets their favorite choice, since the house enjoys an edge of only 1.5 percent.
Big Eight - a player's bet in Craps on an eight being rolled before a seven, i.e. a hard eight, with the dice showing 4 dots each. This bet pays even money but has a house edge of 9.1 percent. A ?Place? bet on eight pays 7:6 and is identical otherwise. Many players prefer the Place bet as the house enjoys an edge of only 1.5 percent.
Big Red - a player's bet in Craps on ?Any Seven.?
Black - the most common color used for $100.00 poker-playing chips.
Black Leg - a crooked cardsharp.
Blow Back - a loss of gains or profit after enjoying a plus in the winnings column.
Bones - slang for dice in the game of Craps.
Boxcars - slang for a total roll of twelve in the game of Craps, which is often a losing throw, or Craps, on the Come Out roll. Each die shows 6 dots. See also All the Spots We Got, Atomic Craps, Craps, and Double Saw On Boxcars.
Box Man - the casino executive who is in charge of the Craps table. The box man sits between the two dealers.
BR - an abbreviation for bankroll.
Break-Even Point - the point at which the player?s bets approximately equal the payoffs received.
Broke Money - transportation money sometimes given by a casino to a broke or busted player.
Buck - a $100.00 wager.
Buffalo - slang for a player's bet in Craps on both ?Hardway? and ?Any Seven? bets.
Buy Bet - a bet in Craps where the player gives the house a five percent commission in order to be paid correct odds for a ?Place? bet. When the player makes a buy bet on four and ten, it enables him/er to reduce the house edge from 6.67 to 4 percent. Some casinos collect commission only on winning bets, while others collect it at the time the bet is made.
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C and E - Two separate bets in Craps made at the same time. C refers to ?Any Craps,? while the E refers to ?Any Eleven.?
Capped Dice - crooked dice.
Case Chips - the last of a player's chips.
Cashier's Cage - the counter in a casino where players redeem casino chips for cash, cash checks, or credit. It is often referred to as the cage.
Cash In - to leave a game and exchange one's chips for cash, either through the dealer or at the cashier's cage.
Cash Out - the cash resulting from converting one's chips at the cashier's cage.
Casino Advantage - the edge that the house has over the players.
Casino Rate - a reduced hotel room rate that the casinos offer good customers.
Casino Supervisor - a person employed in a casino on a managerial position relating to gaming activity, usually joined by a game supervisor.
Center Field - slang for a total roll of nine using two dice in the game of Craps, with one die showing 5 dots and the other 4. See also Nina From Pasadena.
Change Color - to change casino chips into smaller or larger denominations.
Check - term for a chip in casino gambling.
Chips - round tokens that are used on casino gaming tables instead of cash.
Chip Tray - the tray in front of a dealer that holds that table's chip inventory.
Cold - a player on a losing streak, losing dice, losing hands, or a slot machine or video machine that is not paying out.
Cold Table - a player's term for the Craps table when the shooters are not making their Points.
Color Up - exchange of smaller denomination chips for larger denomination chips. This usually takes place when a player wishes to reduce his/her number of chips on the table or decides to leave the game.
Come Bet - a player's bet in Craps on the next dice roll to be passed after the Come Out roll. This is a virtual Pass Line bet, except that it is made after the Come Out roll. In other respects it is exactly like a Pass Line bet.
Come Box - a clearly marked area on the Craps table layout where Come bets are placed.
Come Out Roll - the shooter's first dice roll in a betting round in Craps. This is the roll that establishes the shooter's Point for the Pass and Don't Pass Line bettors. Pass bets win when the Come Out roll is seven or eleven and lose when the come-out roll is two, three, or twelve. Don't Pass bets lose when the Come Out roll is seven or eleven and win when the Come Out roll is two or three. Don't-bets may tie when the Come-Out roll is twelve (two in some casinos). The bar roll on the Craps table layout indicates which roll is treated as a tie.
Come Point - the number in Craps that serves as the shooter's Point in a Come bet.
Comps - complimentary gifts used by casinos to entice players to gamble. Typical comps include free room, food and/or beverage (RFB).
Craps - a term in Craps for a roll of either a two, three or twelve, all of which are losing rolls for the shooter on his Come Out roll. Some casinos treat a roll of twelve as a push or tie. See also Aces, Ace-Deuce and Boxcars.
Crap Out - to lose by rolling a two, three or twelve on the first roll, that is, in the Come Out roll.
Credit Button - a button that allows players to bank coins in the form of credit while playing slot machines or video machines.
Crew - the dealers who staff at the Craps tables.
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Degenerate - term for a compulsive gambler.
Deuce - slang for the roll of two in the game of Craps, which is a losing roll. See also Craps.
Dice - a set of two, small, identically marked, six-sided cubes with one to six dots per side, whose combinations, when thrown, determine the wins and losses at a Craps table or in the Sic Bo game.
Die - a single cube with spots ranging from one to six on each side. It is the singular form for the word dice.
Dime - the sum of $1000.00.
Dime Bet - a $1000.00 wager.
Disk (Puck) - a round, flat plastic object used in Craps that is white on one side and black on the other. When facing up on its white side, and in a Place number box, it indicates that a come-out roll has occurred, and that a Point has been obtained.
Dog - a short term for underdog, Alpo or puppy, i.e. the contestant or team that does not get the points.
Dog Player - a player who plays the dog, puppy, Alpo or underdog as a rule.
Dollar - the sum of $100.00.
Dollar Bet - a $100.00 wager.
Don't Come Bet - a player's bet in Craps on the next dice roll to not pass after the Come Out roll. This is a virtual Don't Pass Line bet, except it is made after the Come Out roll. In other respects, it is exactly like a Don't Pass Line bet.
Don't Pass Bet - a player's bet in Craps, placed prior to the Come Out roll, on the dice to not Pass. This bet may be placed only immediately before the Come Out roll. When either a two or twelve comes up, depending on casino rules, it will result in a push. The standard house edge on these bets is 1.40 percent. A Don't Pass bet could be taken down, but not increased, after the Come Out roll.
Don't Pass Line - the area on the Craps table layout where Don't Pass bets are placed.
Double Bet - a wager that is twice the amount of the player's usual wager.
Double Odds Bet - a free odds bet made at the Craps table at double the original Pass Line, Don't Pass Line, Come or Don't Come wager. This is an odds bet that is about twice as large as the original Pass/Come bet. Some casinos offer higher odds, such as five or even ten times the odds.
Double Saw on Boxcars - slang for a total roll of twelve in the game of Craps, which is a losing throw or Craps on the Come Out roll. Dice show 6 dots each. See also All the Spots We Got, Atomic Craps, Boxcars, and Craps.
Down to the Felt - a player who has lost most of his chips.
Drop Box - the box on a gaming table that serves as a repository for cash, markers, and chips.
Drop Percentage - a portion of the player's wagers that casinos retain based on the house percentage. It is a default amount that the player eventually loses from an initial stake, which is usually around 20 percent.
Due For - a term referring to a contestant or team that is considered to be overdue for a win or loss in their next contest or sports event. The ?due for? wager is a favorite strategy of many players.
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Earn - the total amount won by a bookmaker divided by the total amount booked.
Easy Way - a roll in Craps of a four, six, eight, or ten, where the dots on the dice are not rolled in pairs.
Edge - an advantage over an opponent or the house in any wager, or the advantage that the casino has on any given wager.
Eight-er From Decatur - slang for a total roll of eight by using two dice in the game of Craps, i.e. a hard eight, with each die showing 4 dots. See also A Square Pair, Like Mom and Dad, Ozzie and Harriet and The Windows.
Even Money - a bet that pays the player the same amount that he wagered, plus his original wager. Even money is shown on the layout as a ratio of 1:1.
Expected Win Rate - a percentage of the total amount of money wagered that a player is expected to win or lose.
Exposure - the amount of money the player or book risks to lose on any action.
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Field Bet - a player's bet in Craps on the next number thrown to be a two, three, four, nine, ten, eleven or twelve. This bet pays even money for a total of three, four, nine, ten and eleven, and usually pays 2:1 for two or twelve. Some casinos pay 3:1 for either a two or twelve but not both, and some casinos may make a five a field roll instead of a nine.
Firing - term for wagering large sums of money. A player who does so is said to be firing.
Fixed - slang term referring to the outcome of a race, contest or game that has been illegally pre-determined. No one in the mainstream sports-betting world, on either side of a wager, cares for this term.
Flea - a derogatory term describing the ?wanna-be? players who wager little and expect something for nothing.
Floorman - a casino executive who supervises one or more tables.
Foreign Chip - a playing chip that is issued by one casino and is honored by another as cash. A casino is not necessarily obliged to accept such chips, but many in Las Vegas do so.
Free Odds Bet - a bet made at the Craps table, in addition to the Pass Line, Don't Pass Line, Come and Don't Come wagers, which is paid at true odds.
Front Line - a casino term in Craps for ?Pass Line.?
Front Money - cash or bank checks a player deposits in a casino to establish credit in order to place bets with it.
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Game Supervisor - a casino employee responsible for the constant supervision on the operation of a game.
Get Down - make a wager.
Give Action - to bet, call, raise or re-raise.
G-Note - a one thousand-dollar bill.
Going Down - losing a wager or series of wagers.
Grand - a thousand dollars. It could be in the form of a G-note, smaller bills, chips, or vouchers.
Green - the most common color used for $25.00 chips.
Grinder - a player who wagers small money.
Gross Win - winnings before expenses.
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Handicapper - a person, who analyzes, studies and rates sporting events.
Handle - total amounts of wagers taken.
Hardway Bet - a player bet in Craps on a four, six, eight or ten to be rolled next as a pair before they are rolled easy, and before a seven is thrown. A hard four is obtained when the shooter gets two spots on both dice; a hard six when the shooter gets three spots both dice; a hard eight when the shooter gets four spots on both dice, and a hard ten when rolling a five on both dice.
Hedge - to wager the opposite of your original wager in order to reduce your exposure.
High Roller - a big bettor.
Holding Your Own - the result of breaking even, i.e. neither winning nor losing during a wager or series of wagers.
Hop Bet - a player's bet in Craps on the next roll to result in a particular dice combination, such as two-two (called a hopping hard way) or three-five. The two-two, three-three, four-four and the five-five are paid the same as a one-roll of two. Other Hop bets are paid the same as a one-roll of eleven.
Horn Bet - a player's one-roll bet in Craps that totals a two, three, eleven or twelve. Actually, this bet is a wager on the next roll to be a two, three, eleven or twelve. The Horn bet is obtained from multiples of four, with one unit on each of the numbers.
Horn High Bet - a player's bet in Craps made in multiples of five, with one unit on three of the Horn numbers, and with two units on the high number, i.e. number twelve. A five-dollar, Horn High Eleven bet would include one dollar on each of two, three and twelve, and two dollars on the eleven.
Hot - a player who is on a winning streak or a slot machine that is paying out.
House - term for a casino or establishment that runs a game.
House Edge - the wagering advantage of the casino (house) usually gained by paying out less than real odds would require.
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Insurance Bet - two or more wagers made at the Craps table in an effort to insure one or the other.
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Junket - a trip organized to enable a group of gamblers to travel to a casino together. Junkets are often subsidized by casinos to attract players.
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Kick It - to raise a bet.
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Lay Bet - a player's bet in Craps on a particular number, e.g. four, five, six, eight, nine or ten, to not be rolled before a seven comes up, that is, seven will be rolled first. The casino requires the player to wager slightly over the correct odds, giving the house an edge of 3.03% on 4/10, 2.5% on 5/9, and 1.82% on 6/8. Casinos take five percent of the winnings on these bets. The five percent commission is usually taken up front, but some casinos take it after the bet wins.
Lay Odds (Craps) - a player's bet in Craps against the number that pays off on less than even money. After a Point has been established, the ?Don't Pass? bettor can place an additional odds-bet that wins if the original Don't Pass bet wins. The odds-bet is paid at the correct odds for the Point, and is a fair bet with no house edge. This also applies to a Don't Come bet. Making this bet is referred to as ?laying the odds? for a Don't bet.
Layout - the imprinted surface of a Craps gaming table, which shows all the areas where bets can be placed.
Lay the Odds - to wager more money on a proposition than one hopes to win.
Leak - to lose part or all of one's winnings due to questionable gambling habits. See also blow back.
Like Mom and Dad - slang for a total roll of eight by using two dice in the game of Craps, i.e. a hard eight, with 4 dots on each die. See also A Square Pair, Eight-er From Decatur, Ozzie and Harriet, and The Windows.
Limit - the maximum wager accepted by the house or bookmaker before the odds, points, or price are changed. It is the top amount the player is allowed to wager.
Line - refers to the listed odds, points, moneyline or point-spread for any given event.
Line Bet - a player's bet in Craps that is placed on the Pass Line or the Don't Pass Line. These bets are placed at the beginning of the game before the Come Out roll. The shooter is required to make a Line bet in order to shoot the dice.
Linemaker - the person who establishes the original and subsequent betting lines for an event.
Little Joe - slang for a pair of twos in Craps, i.e. a hard four, with 2 dots on each die. It is sometimes called Little Joe From Kokomo.
Little Phoebe - slang for a total roll of five by using two dice in the game of Craps. See also: After Five the Field's Alive, Juice Roll, and Thirty Two.
Live One - a derogatory term for inexperienced, bad or loose-players who apparently have lots of money to lose, i.e. a rich sucker. See also mark, fish, provider and sucker.
Long Odds - Relatively small odds given on the probability that an event occurs.
Longshot - an extreme underdog.
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Maniac - a player who does a lot of aggressive raising, betting, and bluffing in poker. A true maniac is not a good player, but simply a person whose strategy is to win by playing a lot of games and taking a lot of gambles.
Mark - a derogatory term for sucker. See also live one, fish, and provider.
Marker - a check or IOU that can be written at the gaming tables by a player who has established a line of credit with the casino.
Mechanic - a player who is an expert in manipulating cards, typically, for illicit purposes.
Midnight - slang for a player's bet in Craps on the next roll to show a total of twelve.
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Nickel - a $500.00 wager.
Nickels - a casino term for chips with five-dollar denomination.
Nina From Pasadena - slang for a total roll of nine by using two dice in the game of Craps. Dice show five and four dots. See also Center Field.
Nut - a fixed amount that a gambler decides to win in a day, or the overhead costs of running a casino.
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Odds - the probabilities of making a particular roll in a dice game or a hand in a card game versus the probabilities of not making it. It also refers to the ratio between the amount to be paid to the winning player and the amount betted.
Oddsmaker - the person who establishes the original and subsequent betting lines for an event, i.e. same as the linemaker.
Odds Off - a term meaning that certain bets will not be at risk. Odd bets can be called off by the player at any time, but they are left on the felt until the bet is resolved. Also, Come Odd bets are usually off during the Come Out roll, unless the bettor asks to have the odd bets working. Come Odds-off bets are returned to the player if the Line bet loses on the Come Out roll. Don't Come odd bets generally work on the Come Out roll.
On Base - a casino term for naming dealers other than stickman.
On Board - on the table, or referring to a player who is into the game.
On Tilt - a player who is playing poorly, often because he has allowed himself to become emotionally upset during a game (s).
One-Roll Bet - a player's bet in Craps where the outcome is determined by the very next dice roll.
Ozzie and Harriet - slang for a total roll of eight by using two dice in the game of Craps, i.e. a hard eight, with 4 dots showing on each die. See also A Square Pair, Eight-er From Decatur, Like Mom and Dad, and The Windows.
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Pair-a-Roses - slang for a total roll of ten by using two dice in the game of Craps, i.e. a hard ten, with 5 dots on each die. See also Pair-a-Sunflowers, and Puppy Paws.
Pair-a-Sunflowers - - slang for a total roll of ten by using two dice in the game of Craps, i.e. a hard ten, with 5 dots on each die. See also Pair-a-Roses, and Puppy Paws.
Parley - to leave winnings in action.
Parlay Bets - wagers on a minimum of three and up to 15 propositions; the more the player picks, the more he wins.
Pass Line - the area on the Craps table layout where the Pass bets are placed.
Pass Line Bet - a bet in Craps placed prior to the Come Out roll, betting on the dice to Pass or win. This bet is generally placed immediately before a Come Out roll, although a player can make or increase, this bet at any time. The house edge on the Pass Line bet is 1.41 percent.
Payoff - the winning return or payout the player receives on a wager.
Pit - an area of a casino in which a group of table games are arranged in an elliptical pattern, where the center area (the pit) is restricted to dealers and other casino personnel.
Pit Boss - a casino employee who supervises all the games and casino personnel associated with a pit during a particular work shift. Pit bosses are in place to watch for cheating, settle disputes, and give comps to high rollers.
Place Bet - a player's bet in Craps on a particular number to be rolled before a seven comes up. Some popular Place numbers are four, five, six, eight, nine, or ten. These bets are paid out at slightly less than correct odds, giving the house an edge of 1.52 percent on 6/8, 4 percent on 5/9, and 6.67 percent on 4/10.
Place Numbers - the Place numbers in Craps are four, five, six, eight, nine and ten.
Player - a bettor or gambler.
Point Number (Point) - the number four, five, six, eight, nine or ten established on the Come Out roll in Craps. If a four, five, six, eight, nine and ten is rolled on the Come Out roll, then that number becomes the shooter's Point. The shooter must roll the Point again before rolling a seven, in order for the dice to pass or win. A Come Point is simply the number that is serving as the Point for a Come bet.
Press - to wager a greater amount than usual.
Press a Bet (Press) - to increase a bet by doubling it.
Pressing - wagering winnings along with the original bet. A player is pressing a bet when he lets winnings ride.
Probability - a branch of mathematics that measures the probability range for an event to occur. Probabilities are expressed as numbers between zero and one. The probability of an impossible event is zero, while an event that is certain to occur has a probability of one.
Proposition Bet - players' bets that are made in the center of the Craps table layout.
Proposition Player - a card-room employee who is similar to a shill. The proposition player, or prop as he is known, plays with his own money, and may join a table if it is short of players, or simply to help the game get started. See also shill.
Provider - a polite term for a most welcome player, who makes the game profitable for other players at the table. See also mark, sucker, fish, and live one.
Puppy - an underdog, Alpo or dog.
Puppy Paws - slang for a total roll of ten by using two dice in the game of Craps, i.e. a hard ten, with five dots on each die. See also Pair-a-Roses and Pair-a-Sunflowers.
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Quarters - a term for chips of a twenty-five dollar denomination.
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Rack - a plastic casino container used for carrying and counting large denominational coins, slot machine tokens, and casino chips.
Rails - the grooved area of the Craps table where players keep their chips that are not being wagered at the moment.
Red - the most common color used for $5.00 chips.
RFB - an acronym for complimentary room, food, and beverage usually given to high rollers (VIPs).
Riffle - to shuffle in-hand cards, handle chips, or otherwise play or fidget with items.
Right Bettor - a Craps player, who is betting on the dice to Pass or Come.
Rundown - a line update.
Running Bad - a term for a player on a losing streak.
Running Good - a term for a player on a winning streak.
Rush - to experience several winning dice-rolls in a short period of time.
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Score - to win a great amount of money due to successful wagering.
Session - a series of moves during any gambling game.
Settlement - the last stage on any particular bet. Either the dealer takes the player's chips, pays out player winnings, or in the case of a push, exchanges no chips with him.
Seven Out - slang for rolling a seven in Craps, which is a losing roll, after the Point has been established. Other slang terms for seven out include Back Line Skinner; Benny Blue, You're All Through; End of the Race; Front Line Skinner; Six One, You're All Done; and Up Pops the Devil.
Sharp - a wise guy.
Shill - an employee of the house who bets money and pretends to be a player in order to attract players. Shills typically follow the same rules as the dealer, which makes them somewhat easy to spot in Blackjack (i.e. they do not double down or split).
Shooter - the player at the Craps table who is rolling the dice.
Short - slang term for Alpo, puppy, dog or underdog. It is often expressed as: the short.
Short Odds - the odds for an event that has a good chance of occurring.
Short-Stacked - to have only a small number of chips left.
Shortstop - a term that refers to people who make small wagers.
Short Stack - a stack of chips in front of a player that is smaller than the stacks of the other players at the table. If a player has $10.00 in front of him, and everybody else at the table has over $100.00, he is playing on a short stack.
Six Five-No Jive - slang for a total roll of eleven by using two dice in the game of Craps, i.e., with five and six dots on each die. See also: Yo Eleven.
Small Ace Deuce, Can't Produce - slang phrase for Craps, which is a losing roll, i.e. a throw on the Come Out roll that totals three using two dice. See also: Ace Caught a Deuce, and Ace- Deuce.
Snake Eyes - slang for Craps, which is a losing roll, or a player's bet on the number two, i.e. a hard two, with one dot on each die. This is the only way to roll a two with both dice. See also Aces, and Two Aces.
Speed - a term that refers to the level of aggressiveness in a player. Fast play is more aggressive; slow play is more passive.
Splash Around - to play more loosely than one should.
Square - an unsophisticated player.
Stack - the pile of chips in front of a player.
Stake - money used to wager on the success or failure of a particular event.
Star - a rating given to certain high performers.
Steaming - to be playing badly and wildly, often while emotionally upset.
Stickman - the dealer in Craps who calls the game and handles the stick.
Streak - a run of good or bad dice rolls and/or hands.
Stuck - a depressing condition experienced by players who feel behind, buried, losing or down for the week, sometimes as a result of losing a substantial amount of money.
Sucker Bet - a wager that overwhelmingly favors the bookmaker or house.
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Table - refers to the Craps table itself, or the collective players in the game.
Take the Odds - to wager less money on a proposition bet than one hopes to win.
Tap City - a term to describe the state of a player who has gone broke.
Tap Out - to bet all of one's chips.
Tapped Out - a condition describing players who are broke (busted). It is a common result of pressing.
The Windows - slang for a total roll of eight by using two dice in the game of Craps, i.e. a hard eight, with four dots on each die. See also A Square Pair, Eight-er From Decatur, Like Mom and Dad, and Ozzie and Harriet.
Thirty-Two Juice Roll - slang for a dice roll of five in the game of Craps, with three and two dots on the dice. See also Little Phoebe.
Three-Way Craps - a bet made in units of three, with one unit on two, one unit on three and one unit on twelve. This is a Horn bet without the bet on eleven.
Toke - a tip or gratuity given to the dealer in the form of money or chips. A toke is normally a small amount of money, a dollar or half-dollar, given to the dealer by the winner of a pot. In many circumstances, tokes represent the majority of a dealer's income.
Triple Sharp - the sharpest of the sharps.
Two Aces - slang for Craps, or a player's bet on the number two, i.e. a hard two, with a dot on each die. This is the only way to roll a two using two dice. See also Aces, and Snake Eyes.
Tummy - the opposite facing side of a die, e.g., the four-dot side has a three on its tummy.
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Underdog - the team, side or contestant in any given event considered the least likely to win. See also short, puppy, Alpo, or dog.
Underlay - a bad bet. An underlay occurs when the odds of a particular wagering proposition are lower than they should be, that is, they favor the house. In such circumstances, players often bet that an event will take place, but they do not give any realistic odds.
Unit - the dollar amount of a basic bet, i.e., one chip.
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Variance - a measurement of the extent to which winnings and losses fluctuate over a period of time. Variance is not necessarily a measure of how well someone may play. However, the greater the variance, the greater the fluctuations between winnings and losses.
VIP - a big bettor deemed worthy of full complimentary treatment, i.e., RFB.
Void - invalid with no result.
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Wager - the amount of money a player voluntarily risks or bets on cards or other games. A wager can be placed in the form of cash, chips or vouchers. See also bet.
Wise Guy - a well-informed, knowledgeable, and successful sports handicapper or player.
Working / Working Bets - a casino term meaning that bets are at risk on the next dice roll. Generally, Place bets, Buy/Lay bets, and Come Odds bets do not work on the come-out unless the player tells the dealer to make them work. All other bets, e.g. a Hard Way, work unless the player calls them off, that is, s/he tells the dealer s/he does not want them to work.
Wrong Bets / Wrong Bettor - a bet made in a Craps game on the dice to not pass, or a player who bets on the dice to not pass.
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Yo Eleven - slang for a total roll of eleven by using two dice in the game of Craps, with six and seven dots on the dice. See also Six Five-No Jive.
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